Name of Magic; Inner Fire
Type/Subtype of Magic; Caster/Take Over/Lost
Current Rank; D
Description; Inner Fire is a type of magic that isn't taught, rather it is passed down for generations. What it does is allows the mage to release their inner flame and controlling it. It uses the users emotions to change the properties of the flames. There is only one way to pass that magic to another bloodline and that would require a week full of pain.
Information;
Strengths
- The user can passively break ice bonds as long as they are of the users rank.
- When using in the dark the magic creates light.
- The flames change color depending on the casters mood.
Weaknesses
- The user takes double damage from water magic.
- The magic cannot be used in stealth.
- The magic leaves a singed trail behind the caster so that the caster cannot run away and hide unless they rid their magic.
Traits;
Heat Vision The caster is able to toggle a heat vision at any point in time.
Evaporating Touch While in a takeover all not magic water sources evaporate around the caster.(As long as it is not a giant body of water.)
Flames of Emotion The users flame change colors varying the users emotions at the time.
Type/Subtype of Magic; Caster/Take Over/Lost
Current Rank; D
Description; Inner Fire is a type of magic that isn't taught, rather it is passed down for generations. What it does is allows the mage to release their inner flame and controlling it. It uses the users emotions to change the properties of the flames. There is only one way to pass that magic to another bloodline and that would require a week full of pain.
Information;
Strengths
- The user can passively break ice bonds as long as they are of the users rank.
- When using in the dark the magic creates light.
- The flames change color depending on the casters mood.
Weaknesses
- The user takes double damage from water magic.
- The magic cannot be used in stealth.
- The magic leaves a singed trail behind the caster so that the caster cannot run away and hide unless they rid their magic.
Traits;
Heat Vision The caster is able to toggle a heat vision at any point in time.
Evaporating Touch While in a takeover all not magic water sources evaporate around the caster.(As long as it is not a giant body of water.)
Flames of Emotion The users flame change colors varying the users emotions at the time.
- Emotions and Colors:
Red - Anger
Green - Disgusted
Pink - Flustered
Light Blue - Sad
White - Happy
Dark Purple - Afraid
Pitch Black - Emotionless
- First Form:
Name of Spell; Burning Grasp
Type; Partial Take Over
Rank; D
Description; Both of the users arms burn the skin off leaving a fire trail from her shoulder to her elbow. Her forearm on is a hardened lava stone that acts as claws with two fingers and a thumb. There are several holes in the stone that fire escapes.
Information;
Strengths
- Provides light in dark areas.
- Add 10 spell power to the casters stats while active.
- Resists 50% of incoming fire damage.
Weaknesses
- Takes double damage from water.
- Cannot hide while spell is active.
- Damages the user by 2% of their health.
Effects;
Duration- 5 posts
Cooldown- 6 posts
+10 Spellpower
Name of Spell; Burning Tiara
Type; Partial Takeover
Rank; D
Description; A molted face guard appears around the casters face and a floating molten u shaped adornment floats just above her forehead. It is used to channel her magic spells through if the other limbs are not available. It also increases the casters spell power.
Information;
Strengths
- Increases the spell power of the caster by 10
- Resists 50% Fire damage.
- Can be used to substitute limb takeovers of the same rank.
Weaknesses
- Cannot hide with the spell active.
- Takes double damage from water spells.
- Damages the user for 2% of their health.
Effects;
Duration- 5 posts
Cooldown- 6 posts
+10 Spellpower
Name of Spell; Burning Grieves
Type; Partial Takeover
Rank; D
Description; The users legs from their thighs all the way town to their toes burst into flame. Like the rest of the partial takeovers of this set increases the casters stats but this time its agility. The spell leaves a trail of fire whenever she moves, even if she is floating above the ground. Though the trail only works if she is at most 5 meters above the ground.
Information;
- Increases the speed of the caster by 10
- Resists 50% Fire damage.
- Leaves a trail of fire that deals 25% damage to anyone that touches it.
Weaknesses
- Cannot hide with the spell active.
- Takes double damage from water spells.
- Damages the user for 2% of their health.
Effects;
Duration- 5 posts
Cooldown- 6 posts
+10 Speed
Name of Spell; Ignition Blast
Type; Offensive
Rank; D
Description; The caster fills both of her takeover pals (Or Tiara) with a ball of fire. After its filled with fire the caster throws it up to 25 meters away. If the caster uses their hands each fire ball does 75% damage. If the tiara uses the spell deals basic 100% damage a normal D rank spell would do.
Information;
Strengths
- Deals 50% extra damage to ice based enemies.
- Able to be cast any time. (Given the spell isn't on cooldown)
- Has a 25% chance to set the enemy on fire. (Deals 5% spell damage for 3 posts or until extinguished.)
Weakness
- Earth shields reduce the damage of this spell by 50%
- Water spells completely nullify the spell.
- Takes 2% of the casters health to use.
Effects;
Duration - Instant
Cooldown - 3 posts
Distance - 25 Meters