Name of Magic; String Magic
Type/Subtype of Magic; Caster
Current Rank; D
Description; This magic allows the user to create tiny almost invisible and thin strings which he can manipulate anyway he wants. The primary fighting method of this magic is by suing this strings to easily slice objects and use some powerful surprise attacks. The strings are made of a magical material which won't break at all, so the strings won't be broken or cut, but they can be hit strong enough to make them lose their formation making them lose their position and finally making them useless.
Information;
Strengths:
Weaknesses:
Traits;
Vibrating Floor: The user has his strings infused in the ground all the time. This way, he can feel any movement in a 100 meter radius as long as it's touching the ground.
Telekinesis?: By using his strings as extra arms of some sort, Rentaro is able to grab objects with his tiny strings and move them as if he had telekinesis. This has a 10 meter range and can move up to 6 objects at the same time.
Air Walk: While having buildings or big strictures like trees around, Rentaro can attach his invisible strings to them and pull himself in order to make it look like he was flying. But he needs big structures near him to do so.
Invisible Strings: Any spell using strings performed by Rentaro will be invisible to the naked eye. In order to see any spell, they need a spell for it.
Type/Subtype of Magic; Caster
Current Rank; D
Description; This magic allows the user to create tiny almost invisible and thin strings which he can manipulate anyway he wants. The primary fighting method of this magic is by suing this strings to easily slice objects and use some powerful surprise attacks. The strings are made of a magical material which won't break at all, so the strings won't be broken or cut, but they can be hit strong enough to make them lose their formation making them lose their position and finally making them useless.
Information;
Strengths:
- Spells are difficult to spot.
- Can cause huge cutting damage.
- Gains 10 magic power against Earth spells.
Weaknesses:
- Loses 10 magic power against fire spells.
- Can only deal cutting damage, not very versatile in that point.
- Strings are thin, so most attacks aren't that difficult to evade.
Traits;
Vibrating Floor: The user has his strings infused in the ground all the time. This way, he can feel any movement in a 100 meter radius as long as it's touching the ground.
Telekinesis?: By using his strings as extra arms of some sort, Rentaro is able to grab objects with his tiny strings and move them as if he had telekinesis. This has a 10 meter range and can move up to 6 objects at the same time.
Air Walk: While having buildings or big strictures like trees around, Rentaro can attach his invisible strings to them and pull himself in order to make it look like he was flying. But he needs big structures near him to do so.
Invisible Strings: Any spell using strings performed by Rentaro will be invisible to the naked eye. In order to see any spell, they need a spell for it.
- D Rank Spells:
- Name of Spell; String Shot
Type; Offensive
Rank; D
Description; The user uses his finger to point at a target. He then shoots a tiny almost invisible string towards the enemy. The string will pierce and attach to it's first objective, then the user may pull it bring the object towards him or the other way around. Moves at 75ft per second and has a 100 ft (30.48 m) range. Note for PVP: The first post the string is shot, second post, once it hits, it can pull the enemy, that's when the cooldown starts.
Information;
Strengths:- Deals damage and can pull enemies.
- Gains 10 magic power against defensive spells in order to pierce.
- Simple attack, low cooldown.
Weaknesses:- If the enemy has at least 25 strength more than the user, they won't be pulled.
- This spell doesn't gain the magic power against fire defensive spells.
- Single Target.
Effects; Instant. 2 post cooldown.
Name of Spell; String Claws
Type; Utility
Rank; D
Description; The user makes the tip of his fingers create 1 meter invisible strings. When the user uses any type of melee attacks, it gains a 1 meter range and cutting/slashing damage instead of blunt damage. Also gains 10 points in strength.
Information;
Strengths:- Can also be used |t|o climb rock or wooden walls.
- Can cut through wooden bodies or other things easier to cut such as flesh.
- Low Cooldown.
Weaknesses:- Since it's a buff, it doesn't have much range.
- It's a self buff, can't be used in anyone else.
- If the user is using a weapon, the slashing power of the strings won't be used.
Effects; 3 post duration. 3 post cooldown. +10 points in strength.
Name of Spell; String Net
Type; Utility/Defensive
Rank; D
Description; The user creates a big amount of strings which gather around and then attach to a near surface. This net like object is soft, so it can be used to catch allies or even himself to avoid a fatal fall. The platform is also used as a shield which can block B Rank damage. It's 2 meters square.
Information;
Strengths:- Can be used to catch people.
- It has defensive abilities as well.
- Gains 10 magic defense against water and earth attacks.
Weaknesses:- Won't block melee attacks.
- Loses 10 magic defense against fire and wind attacks.
- If it's used to catch people, it will lose 10 magic defense blocking it's next attack.
Effects; Up to 2 posts duration if it's not destroyed. 3 posts cooldown.
Name of Spell; String Binding
Type; Utility
Rank; D
Description; The user generates a single string in his palm, then, by touching a target, he can use the string to surround the enemy and bind it with it. If the enemy is defeated already, this bind won't break and they will be tied up until they can come back to fight.
Information;
Strengths:- Can bind an enemy.
- Binding also prevents the target from using spells equal to the user's rank.
- Simple attack, low cooldown.
Weaknesses:- If the enemy has at least 25 more strength than the user's magic power, they can break the bind.
- No Range.
- Deals nod damage.
Effects; 1 full enemy post. 3 posts cooldown. - Deals damage and can pull enemies.