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Tremiere Lich, Magic of the Mind R48X1Xi

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Tremiere Lich, Magic of the Mind R48X1Xi

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    Tremiere Lich, Magic of the Mind

    Mako
    Mako
    X-Rank
    X-Rank

    Character Gender : Male Jewels Jewels : 158473
    Posts : 20
    Join date : 2015-11-19

    W.I.P Tremiere Lich, Magic of the Mind

    Post by Mako Sat 12 Dec 2015, 4:18 am

    Name of Magic; Tremiere Lich, Magic of the Mind
    Type/Subtype of Magic; Lost Caster Magic
    Current Rank; D
    Description; This ability is the mastery over the mind. Though limited in its usages as far as an aggressive magic is concerned it allows the user to manipulate his targets mind and control that persons senses.  This magic can include anything from telepathy to mind control. This also includes the ability to project images in the form of illusions on the targets mind.  The magic itself leads many users to a false sense of hubris and many die very early deaths. This is why they are known as Liches.
    Information;
    Strengths
    - Can affect anything provided it has a mind, it is difficult to resist against
    - Allows the caster to attack the opponents mind, which makes him capable of defeating an opponent without ever doing damage.
    -Has a degree of versatility in both RP and combat, allowing memory manipulation( very limited uses vs PC's) and telepathy

    Weaknesses
    -Cannot affect the environment or terrain at all and has next to no attack options
    -Stupider creatures that work off of pure instinct, or very minimal thought waves are highly resistant to it.
    -unlike all other magic types this magic does not create anything instead relying on tricks of the mind.
    -This magc is ineffective against any form of elemental magic and provides no special bonuses to resisting or overcoming them
    -If caster fails to penetrate the opponents mind this magic is useless

    Traits;
    Empathic Link Depending on the rank of the magic Mako can create Empathic Links with any WILLING person allowing him to cast any telepathy or illusory spell with no resistance provided they have a link. The link has no distance in range allowing for long range telepathy. If a link is formed it can be broken temporarily by a mage giving 10% of their magic stores, ore shattered permanently by using 50%.  The casters rank decides how many active Links he can have.  This decides his maximum, if he wishes to make a new one he must first release an older one.
    D- 1 Link
    C- 2 Links
    B- 5 Links
    A- 10 Links
    S- 20 Links

    Mind Shielding  If ever coming in contact with someone who has magic capable of affecting the mind, Mako is nearly impervious to having his mind affected.  Though it can be done if an opponents spell power is high enough.  Mako gains a shield over his mind active at all times equivalent to his Spell Power +50 instead of the basic magical defense as his mind is a self protecting fortress.

    Penetrating the Mind  In order to use any spell in this power the caster must first be able to penetrate into an opponents mind and gain access to casting the mind affecting spells.  The calculation for this is the casters Spell Power vs. the opponents Magical Defense.  However there are many things that could affect this, and modifiers work as such.

    Opponent bonuses
    D-Ranks are seen as completely undeveloped and have no understanding of resisting potent magic, they take a situational -5 to Magical Defense for resisting penetration.
    C- Ranks have had some training resisting mental intrusion but not enough to make a difference they receive no negatives or bonuses.
    B- Rank mages are fairly experienced mages with enough understanding of Magic that they can actively resist though their magic isn't potent enough for a large boost giving them a +5 to resistance
    A- Rank are among the best wizards in the realm and have great senses and built up immunities to potent magics.  They receive a +10 to magical defense for the purpose of resisting
    S Rank Considered the elites of the realm an S rank wizard is highly trained with his mind honed and receives a +20 to overcoming the penetration
    SS & X rank mages- The greatest magic users to place foot on soil their minds are fortresses in which all but the most potent magics are capable of penetrating.  They receive a +30 to Magic Defense to resist Penetration.

    Caster Bonuses
    D- A mind caster at this level fails to grasp the basics of the mind making it difficult to break through basic barriers receiving no bonus to penetration
    C- Are slightly more adept at breaking mental wards and receive a +5 to penetration.
    B- Though not at any sort of peak capability they are still counted among the great adepts, receiving a +10 to Spell power for the purpose of penetrating.
    A-Masters of mind magic finding it much more simple to break mental wards, they receive a +15
    S- Elite Mind manipulators they have no issues simply carving their way through an opponents mind gaining a +20 to spell power
    SS & X- At this rank there is nothing unknown to a Mind Mage, no hidden canal in the mind that has been unsearched. They receive a +30 to penetrating an opposing wizards mind

    Concentration
    Mental Magic wizards have a high level of focus and concentration allowing them to maintain many different trains of thoughts and actions through the ability to micromanage thought processes, for maximum effectiveness.  Any Mage of A rank or above that has this magic can cast multiple Mental spells at a time and has no limitations on how many telepathic channels are open or thought projections they have in threads. (Provided it follows any and all rules of the site) The caster still must pay the Mana cost of the spells.  (Ex.  A caster can be using the magic in one thread while maintaining a thought projected illusion in another thread provided they pay the mana for the projection in a thread)
    D Rank:
    C Rank:

    B Rank:
    A Rank:

    S Rank:

      Current date/time is Thu 28 Mar 2024, 2:57 pm