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Ethernal Youth Magic R48X1Xi

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Ethernal Youth Magic R48X1Xi

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    Ethernal Youth Magic

    Anonymous
    Guest
    Guest

    Completed Ethernal Youth Magic

    Post by Guest Tue 27 Oct 2015, 1:43 pm

    Name of Magic; Eternal Youth
    Type/Subtype of Magic; Caster
    Current Rank; X
    Description; This magic is based around a specific energy called youth. This energy lives in everyone and is born at it's full potential. Youth gives people the power to learn, to grow in strength and become stronger, but youth weakens in time as you get older. This magic gives the ability, of not only having eternal youth, but the ability to take that energy and use it at it's one hundred percent instead of the normal minimum amount used in a normal human being. This energy can be reproduced or used differently depending on the person, but Asuma has a flaming young spirit, allowing him to use some powerful flaming or light kind of attacks in any form. The energy has first of all blazing effects, but can be used to increase the physical power of the user and give him many different physical abilities such as being able to fly or simply become stronger.
    Information;
    Strengths:

    • Powerful Melee and ranged capabilities, but specially melee.
    • Buffs in this magic are increased in 50%.
    • Deals 50% more damage to dark magic users.

    Weaknesses:

    • Can't cause debuffs.
    • The user receives 50% more damage from dark magic users.
    • Stats are decreased in 50% if he doesn't have his magic activated. This can leave him defenseless to a surprise attack.

    Traits;
    Blazing Youth: Asuma is able to create a fire like aura around him. This aura is made of youth energy. This energy simply allows him to float and move like some sort of jet.
    Fierce Regeneration: The youth energy increases the body capabilities of the user, this allows him to almost instantly close wounds by surrounding it with such energy. Also, while the user doesn't have his magic activated and his stats are only at 50%, he heals 25% of his maximum injuries each post, which means in 4 posts out of battle, all his injuries will be healed. This won't heal Major damage nor permanent damage.
    Youth Power: Asuma doesn't uses as much ability power as a normal mage does because he uses youth energy instead, because of this, he regenerates his magic power quicker than others, so instead of regenerating magic power each 5 posts, he regenerates it each 3 posts.
    Eternal Youth: The user can change his age to become younger and use that as a disguise. This is how he looks younger, but he can still transform into a little kid or a 50 year old man. (Harutora Tsuchimikado)

    Signature Spells:

    D Rank Spells:

    C Rank Spells:

    B Rank Spells:

    A Rank Spells:

    S Rank Spells:
    Kita Nanase
    Kita Nanase
    Mod
    Mod

    Character Gender : Male Jewels Jewels : 157759
    Posts : 15
    Join date : 2015-10-19

    Completed Re: Ethernal Youth Magic

    Post by Kita Nanase Thu 26 Nov 2015, 12:36 pm

    Hey There! My name is Kita and I will be grading your magic!

    This is a very interesting magic and I am excited to see in what ways you are going to use it. But with every great magic there are some problems: Problems will be in this color

    Name of Spell; Juventud Flash
    Type; Supplementary
    Rank; D
    Description; Asuma uses his youth energy to shoot it all around his body. This will create a small 3 meter radius where anyone in it will be blinded by the spell for 1 post.
    Information;
    Strengths:

    Blinds foes for 1 post. (In your magic weaknesses you said you could not cause debuffs, however, Blinding an enemy is considered a debuff.)
    Allie friendly, so i wont blind allies.
    Area of effect

    Weaknesses:

    Deals no damage.
    No Range.
    It will only prevent their vision. If an enemy is used to fight without seeing, they won't be affected at all.

    Effects; Blinds. (Again Debuff) It's instant and has a 4 post cooldown.

    Name of Spell; Juventud Dash
    Type; Supplementary
    Rank; D
    Description; The user uses his youth energy to boost the power in his legs, this way he runs at a very high speed for a single second, being able to almost teleport in a 15 meter radius. This can only be used to evade a C rank or lower attack. (This attack is also defensive. This spell can either be supplementary or Defensive. I will take either the speed up or the blocking, Not both.)
    Information;
    Strengths:

    Can evade more than one attack if used at a good timing.
    Also provides some mobility in battle.
    Low cooldown.

    Weaknesses:

    Can only evade up to C rank attacks.
    Provides no defense for allies.
    Provides no damage.
    If a B rank attack and a C rank attack, for example, are thrown a the enemy at the same time, this attack will be canceled and both will hit

    Effects; Instant. Cooldown is 2 posts.

    Name of Spell; Juventud Kick
    Type; Offensive/Melee Range
    Rank; C
    Description; The user enhances his feet with youth energy, then he lands and explosive kick. The foot will shine so it will blind anyone in a 5 meter radius during the attack. The foot used to kick will also gain flames and burning damage. (The Debuff thing again. You said you couldn't cause debuffs but blindness is considered a debuff.)
    Information;
    Strengths:

    Blinds enemies.
    Burning damage.
    Simple attack, low coodlown.

    Weaknesses:

    It will blind allies as well.
    Can only attack one target.
    Burns will only cause 1st degree burns.

    Effects; Instant. 2 post cooldown.

    Name of Spell; Juventud Punch
    Type; Offensive/Melee Range
    Rank; C
    Description; The user enhances his arm with youth energy, then he lands and explosive punch. The arm will shine so it will blind anyone in a 5 meter radius during the attack. The arm used to punch will also gain flames and burning damage. (The Debuff thing again. You said you couldn't cause debuffs but blindness is considered a debuff.)
    Information;
    Strengths:

    Blinds enemies.
    Burning damage.
    Simple attack, low coodlown.

    Weaknesses:

    It will blind allies as well.
    Can only attack one target.
    Burns will only cause 1st degree burns.

    Effects; Instant. 2 post cooldown.


    Thats everything I need from you. Its mainly the Blindness thing. You can either change the "Cant cause Debuff" or change the debuffs. Either way, Bump when finished.

      Current date/time is Fri 26 Apr 2024, 9:09 pm