Stat Information
As you level and advance your character, you are going to gain Stat points, which allow you to customize your characters strengths. By placing and aligning your stat points, you determine how strong, fast, or powerful your character is. Once you determine your stats, they are determined forever, so be careful how you customize them. Below are the differing stats that you can chose from. Note: Any stat you invest points into cannot exceed 230 points. Furthermore, no more than one stat can be left at 0 at D rank. When leveled up, the stat left at zero must increase by at least five points per additional rank the user has increased by.
- The Stats:
- Strength
This stat determines how strong your character is. The more points you invest into this skill allows you to lift heavier objects and allows your physical hits do much more.
Agility
This stat determines your characters speed and agility, as well as reaction time. The more points you invest into this skill allows you to run faster and react faster, as well as attack faster and recover faster.
Dexterity
This stat determines your hand-eye co-ordination, as well as sight and aim. The more points you invest into this skill allows you to deal more damage and hit from farther away with ranged weapons, as well as granting better vision overall.
Endurance
This stat determines your all around stamina. The more points you invest into this will allow you to take more hits and how long you can keep on going.
Spell Power
This stat determines the power of your spells. The more points you invest into this skill will allow your spells to do more damage. For summon based mages, every 15 points in this stat grants an additional 5 stats their summons.
Magic Defense:
This stat determines the power of some defense spells such as barriers and shields. The more points you invest into this stat, the more defensive power that defense spells will have. Some forms of magic will be defended using this stat rather than endurance.
- Stat Tiers:
Ultimate Fail: -101 and up | you wimp. You just did absolutely nothing. No damage
Insignificant: -51 to -100 | You aren’t doing anything. Minimal Damage
Inferior: -10 to -50 | Minor Damage
Equal: -9 to +9 difference | Normal Damage
Superior: +10 to + 50 | Greater Damage
Dominant: +51 to +100 | Major Damage
Over Powered: +101 and up | Permanent Damage.
- Temporary Stat Boost Amounts for Magic:
D rank: +10 max
C rank: +20 max
B rank: +30 max
A rank: +40 max
S rank: +50 max
For summoning mages, each of your summons has their own set of stats that determine their strengths. Summons make use of the same stats as regular mages outside of Affluence, since Summons have no natural magical power of their own. The amount of stats each summon has is based on their ranks, and is as follows;
Rank D - 150
Rank C - 240
Rank B - 330
Rank A - 390
Rank S - 430
Levels and Rank
As mentioned before, as you progress your character on the site you level up, granting you access to more power and abilities. You can level up to level 30, and below you find how much experience it takes to level up, as well as when you unlock differing power points in your growth.
Ranks are certain selections of levels which line up with your characters magic, used to determine how many spell slots you can have and your general power.
Ranks:
D Rank: Level 1 to 9
C Rank: Level 10 to 19
B Rank: Level 20 to 24
A Rank: Level 25 to 29
S Rank: Level 30
SS Rank: Level 31(This is a special rank mainly for magic council members but also obtainable for everyone)
X Rank: Level 1(This Rank is exclusive to guild masters and the Magic Council chairman)
- Rank D:
- Level 1:
+100 Stats
+Race Bonus
+Slayer Bonus(+25 Stats for dragon slayer, +30 stats for demon or god slayer)
+Perk Point
+Unlocks D Rank Spells
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Level 2: +10 Stats.
-200 EXP (total)
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Level 3: +10 Stats.
-400 EXP (Total)
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Level 4: +10 Stats.
-600 EXP (Total)
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Level 5: +10 Stats
+Perk Point
-800 EXP (Total)
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Level 6: +10 Stats.
-1000 EXP (Total)
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Level 7: +10 Stats.
-1200 EXP (Total)
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Level 8: +10 Stats
-1400 EXP (Total)
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Level 9: +10 Stats.
-1600 EXP (Total)
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- Rank C:
- Level 10: +20 Stats. (+25 Stats for dragon slayer, +30 stats for demon or god slayer)
+Perk Point
+Unlocks C Rank spells
-1800 EXP (Total)
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Level 11: +10 Stats.
-2000 EXP (Total)
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Level 12: +10 Stats.
-2200 EXP (Total)
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Level 13: +10 Stats
-2400 EXP (Total)
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Level 14: +10 Stats.
-2600 EXP (Total)
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Level 15: +10 Stat
+Perk Point
-2800 EXP (Total)
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Level 16: +10 Stats
-3000 EXP (Total)
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Level 17: +10 Stats
-3200 EXP (Total)
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Level 18: +10 Stats
-3400 EXP (Total)
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Level 19: +10 Stats
-3600 EXP (Total)
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- Rank B:
- Level 20: +20 Stats(+25 Stats for dragon slayer, +30 stats for demon or god slayer)
+Perk Point
+Unlocks B Rank spells
-3800 EXP (Total)
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Level 21: +10 Stats
-4000 EXP (Total)
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Level 22: +10 Stats
-4200 EXP (Total)
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Level 23: +10 Stats
-4400 EXP (Total)
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Level 24: +10 Stats
-4600 EXP (Total)
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- Rank A:
- Level 25: +20 Stats(+25 Stats for dragon slayer, +30 stats for demon or god slayer)
+Perk Point
+Unlocks A Rank Spells
-4800 EXP (Total)
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Level 26: +10 Stats
-5000 EXP (Total)
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Level 27: +10 Stats
-5200 EXP (Total)
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Level 28: +10 Stats
-5400 EXP (Total)
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Level 29: +10 Stats
-5600 EXP (Total)
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- Rank S:
- Level 30: +20 Stats(+25 Stats for dragon slayer, +30 Stats for demon or god slayer)
+Perk Point
+Unlocks S RankSpells
-5800 EXP (Total)
- Rank SS :
Level 31: 650 stats Total
+Perk Point
-6000 EXP (Total)
-Able to access D-S Rank Spells
- Rank X:
- Level 1: 655 Total Stats
-0 EXP
-This Rank is exclusive to guild masters and the Magic Council chairman
-Able to access D-S Rank Spells
Health will fall under these guidelines. There will be no distinct health system and you'll be allowed to use your own personal judgment to determine life or death until you are deemed unworthy of the privilege. Once that happens a health system with stricter and more specific numbers will be added on to this so don't blow it.
Damage Tiers
No damage: No damage has occurred. Self explanatory
Minimal Damage: Scratches and bumps at worst. Really these injuries will feel like mosquito bites but without the risk of deadly disease.
Minor Damage: Nothing more than skin deep scratches that result in some blood loss. Most bruises also fall under this category.
Regular Damage: Your real cuts and bruises. You’ve taken a real hit and although you won’t suffer to much it’s not recommended you take to many.
Greater Damage: A mid way between Regular Damage and Major Damage.These attacks are deeper than regular damage but don’t seem to have the same hindering effect that Major damage has on the body. It’s best to think of it is improved (or worsened depending on which side of things you’re on) regular damage
Major Damage: These are serious injuries: Broken bones, damaged organs, and etcetera. These kinds of injuries can seriously hinder mobility and limit what a person is reasonably capable of doing.
Severe/Permanent Damage: These are your so called ‘life threatening’ injuries. Although you can’t be killed without your permission but be warned that the word Permanent means this is the kind of damage that has warped your character’s shape or ability. Severed Limbs, loss of organs, Spinal Damage, etc. In short you’re going to need to figure out a way to fix your character since these are the kinds of injuries that you don’t just heal with some bed rest. These are also your 1 hit KO's.