Name of Magic; Lamia Spirit Magic
Type/Subtype of Magic; Caster/Summoning
Current Rank; X
Description; This magic can only be used by someone with a very powerful bond with his guild. Asuma has lived as part of Lamia Scale's family for all his life and more than 100 years, almost since the very start of the guild. He has met almost every mage in the history of Lamia Scale, and by having powerful bonds with them, he is able to stay connected to their spirits. Asuma can chose from any of his fellow family members (when they die of course), to join him in the living world. Their spirits are connected to Asuma and their home, Lamia Scale. Each spirit in this magic lives in the Lamia Scale guild hall just as a normal human. They look normal and act normal, but they never age. In battle, Asuma can take one of these souls Directly from Lamia Scale to his body and then summon it to fight. But having the spirits outside Lamia Scale need magic power to maintain. These spirits have different magics and are able to fight as a real human. The weakness of this magic is that the user can't actually take stronger people as spirits, so in order to have strong spirits, he has to grow as a mage too.
Information;
Strengths:
Weaknesses:
Traits;
One on One: If the user isn't fighting at all, he can summon one spirit and ignore it's maintenance cost while he isn't fighting. This can change from one spirit to another, but only 1 can be affected by this at a time.
Experienced Summoner: Because of his experience, he is able to summon a spirit and ignore it's maintenance cost for one post only.
Permanent Summons: As long as they aren't fighting, the summons can move with their family. This means they can act as NPC who won't be able to fight at all. They usually stay in Lamia scale anyway. Also, they lose all passives, stats and spell when using this.
Family Link: This magic is also linked to everyone in Lamia Scale, so Rangoon ca teleport any of his guild members to him. This can be used to call them if he feels too lazy or just to save them from an attack. This has a 5 post cooldown.
Type/Subtype of Magic; Caster/Summoning
Current Rank; X
Description; This magic can only be used by someone with a very powerful bond with his guild. Asuma has lived as part of Lamia Scale's family for all his life and more than 100 years, almost since the very start of the guild. He has met almost every mage in the history of Lamia Scale, and by having powerful bonds with them, he is able to stay connected to their spirits. Asuma can chose from any of his fellow family members (when they die of course), to join him in the living world. Their spirits are connected to Asuma and their home, Lamia Scale. Each spirit in this magic lives in the Lamia Scale guild hall just as a normal human. They look normal and act normal, but they never age. In battle, Asuma can take one of these souls Directly from Lamia Scale to his body and then summon it to fight. But having the spirits outside Lamia Scale need magic power to maintain. These spirits have different magics and are able to fight as a real human. The weakness of this magic is that the user can't actually take stronger people as spirits, so in order to have strong spirits, he has to grow as a mage too.
Information;
Strengths:
- Huge variety of abilities.
- Can summons up to 3 summons to fight along him.
- Each summon has it's own strengths.
Weaknesses:
- Each summon has it's own weaknesses.
- Summons cost quite a lot of MP to maintain.
- If a summon is defeated, it returns to lamia scale and won't be able to return until the end of the thread.
Traits;
One on One: If the user isn't fighting at all, he can summon one spirit and ignore it's maintenance cost while he isn't fighting. This can change from one spirit to another, but only 1 can be affected by this at a time.
Experienced Summoner: Because of his experience, he is able to summon a spirit and ignore it's maintenance cost for one post only.
Permanent Summons: As long as they aren't fighting, the summons can move with their family. This means they can act as NPC who won't be able to fight at all. They usually stay in Lamia scale anyway. Also, they lose all passives, stats and spell when using this.
Family Link: This magic is also linked to everyone in Lamia Scale, so Rangoon ca teleport any of his guild members to him. This can be used to call them if he feels too lazy or just to save them from an attack. This has a 5 post cooldown.
- D:
- Name of Spell;
Type;
Rank; D
Description;
Information;
Stat Information:- Strength:
- Agility: -
- Dexterity: -
- Enderance: -
- Spell Power: -
- Total: -
Strengths:- -
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Weaknesses:- -
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Effects; - Strength:
- C:
- Name of Spell;
Type;
Rank; D
Description;
Information;
Stat Information:- Strength:
- Agility: -
- Dexterity: -
- Enderance: -
- Spell Power: -
- Total: -
Strengths:- -
- -
- -
Weaknesses:- -
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Effects; - Strength:
- B:
- Name of Spell;
Type;
Rank; D
Description;
Information;
Stat Information:- Strength:
- Agility: -
- Dexterity: -
- Enderance: -
- Spell Power: -
- Total: -
Strengths:- -
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- -
Weaknesses:- -
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Effects; - Strength:
- Meredy, The Ocean's Beauty:
- Name of Spell; Lenalee Shina, the Third Guild Master
Type; Summon
Rank; A
Description; One of the strongest mages ever alive in Lamia Scale, Meredy was part of Lamia Scale's second generation. She is one of the mages who looked for power and almost fell into darkness. She died in combat a bit after Lamia Scales' second guild master left. She was Drozel Urihara's lover and is very famous in the guild hall. She is the one in charge of the docks in Lamia Scale. She isn't shy at all, she enjoys drinking and is very lusty. She's bisexual and is quite pervert. She has a pair of guns and has gun magic.Information;- Meredy:
Miss Fortune-League of Legends
Passive:
Eagle eye Human: This gives her 25 more stat points in dexterity and her sigh equals her dexterity.
S Rank Aiming: Because of the high level aiming abilities she has, her dexterity can reach master range even if A rank, though the minimum stats are still necessary.
Duo Gun: Her basic attacks are gun attacks, giving her ranged attacks depending in her dexterity stat. These however only deal melee and piercing basic damage, this isn't a spell.- Spells:
Name of Spell; Duo Cannon: Bullet Rain
Type; Offensive
Rank; A
Description; Meredy uses both guns to shoot a massive amount of bullets to the air. These bullets explode upon contact and cover a 50 meter radius area. Anyone inside the area receives A rank damage. This spell is also able to destroy buildings and objects in it's way to get to it's target. This has master range.
Information;
Strengths:- Highly destructive power.
- Gains 20 magic power against defensive spells.
- It has a high area of effect.
Weaknesses:- Can hurt allies.
- It usually takes about 5 seconds to get to the attacked area, so if it's seen by an enemy, it can be evaded easily.
- It loses 20 magic power against offensive spells.
Effects; Isntant. 5 posts cooldown.
Name of Spell; Right Cannon: Sniper Shot
Type; Offensive
Rank; A
Description; Meredy simply uses her right gun to shoot a single bullet which deals A rank damage. The bullet moves at 500 meters per second and deals A rank damage. This has master range.
Information;
Strengths:- This attack is very difficult to see coming, making it highly difficult to evade.
- This attack gains 10 magic power against defensive spells.
- If this attack destroys a defensive spell, it will just pierce it as if nothing happened (can also do this with walls and other objects)
Weaknesses:- If the enemy has agility equal to Meredy's dexterity, they can easily evade it.
- Single attack, one man only.
- Easily blocked because of it's size.
Effects; Instant. 2 posts cooldown.
Name of Spell; Left Cannon: Maximum Reflexes
Type; Supportive
Rank; A
Description; Meredy enhances her next bullet. She shoots it, but instead of dealing damage, it will fuse with the target and increment their agility stat by 40 points.
Information;
Strengths:- Gives additional agility.
- Can be used on her self if necessary.
- Can pierce through walls and defensive spells with lower magic defense than this spell's magic power.
Weaknesses:- Deals no damage.
- Can only hit one target.
- This bullet can be intercepted by enemy defensive spells.
Effects; 5 post duration. 6 post cooldown.- Highly destructive power.
- Strength: 45
- Agility: 0
- Dexterity: 250
- Endurance: 0
- Spell Power: 120
- Magic Defense: 0
- Total: 415
Strengths:- Very high range.
- Powerful Ranged combatant.
- Can be used as a quick assassin.
Weaknesses:- Very weak at close ranges.
- She is dealt 50% more damage by light users.
- She has no good way to maintain distance.
Effects; Cooldown of 5 posts.
- Lenalee, The third Guild Master:
- Name of Spell; Lenalee Shina, the Third Guild Master
Type; Summon
Rank; S
Description; Lenalee was the third guild master in Lamia Scale and is actually Asuma's mother in law. Lenalee is the 2nd weakest of all the Guild Masters in Lamia scale followed by Rangoon (the 3rd weakest for now). This is why she's the only Guild Master Asuma has actually been able to summon. Lenalee looks like a little blue haired girl, she's little because that was the part of her soul Asuma was able to take, but she still has all her memories and powers. Lenalee has frost magic, this magic allows her to freeze anything and even then shatter it if she wishes. She likes to keep secret that she's the 3rd guild master and is only seen as a weak little mage who joined Lamia Scale by any other person but Asuma. She is quite timid and likes to play since she keeps her childish attitude. She also always uses a puppet in her left hand.Information;- Lenalee:
Yoshino-Date a Live
Passive:
Human: This gives 5 points to each stat for being a human.
Frost Bite: By having frost magic, Lenalle can freeze anything around her in a 10 meter radius. In this radius, anything freezes. If someone gets close to her, they'll lose 30 points in agility for 2 posts. If the enemy stays inside the radius, the duration will refresh.
Frost Energy: Lenalee can gain 50 stats in magic power for 3 posts. This has a 5 post cooldown.- Spells:
Name of Spell; Frost Land
Type; Offensive
Rank; S
Description; Lenalee releases a cold aura around her, freezing anything in a 500yds radius (457 meters). Everything inside that radius is instantly frozen, but after a few seconds, lenalee will destroy the ice and deal S rank damage to anyone in the area.
Information;
Strengths:- Ally friendly.
- It can even freeze those in the air.
- Gains 10 magic power against rock/ground defensive spells.
Weaknesses:- Can't be thrown, the area if around Lenalee only.
- The area of effect is only half of her range in radius.
- Weak against fire defensive spells. This loses 10 magic power against them.
Effects; Isntant. 7 posts cooldown.
Name of Spell; Frost Cannon
Type; Offensive
Rank; S
Description; Lenalee freezes the air in front of her to make a ice sphere. She then throws the sphere at 500 meters per second. The sphere is 10 centimeters diameter and will explode into contact (the explosion is 50 meters radius) and will slow anyone in the area making them lose 20 stat points in speed.
Information;
Strengths:- Reduces people's speed.
- It can hit many targets with range.
- Gains 10 magic power against rock/ground defensive spells.
Weaknesses:- Can damage allies.
- Even if it's an explosion, enemies won't be pushed back at all.
- Weak against fire defensive spells. This loses 10 magic power against them.
Effects; Instant. 5 posts cooldown.
Name of Spell; Frost Punch
Type; Offensive
Rank; S
Description; Lenalee freezes her hand and punches the target. This deals half S rank damage and reduces the target's speed by 50 stat points.
Information;
Strengths:- Slows target.
- Difficult to actually miss it since it's a very simple attack.
- Gains 10 magic power against rock/ground defensive spells.
Weaknesses:- Very low range.
- Can only hit one enemy.
- Weak against fire defensive spells. This loses 10 magic power against them.
Effects; Instant. 2 post cooldown.- Ally friendly.
- Strength: 5
- Agility: 100
- Dexterity: 90
- Endurance: 30
- Spell Power: 220
- Magic Defense: 0
- Total: 460
Strengths:- Very high Magic Power.
- She deals 50% more damage to earth/ground magic users.
- She is a very smart girl who can be very useful in battle.
Weaknesses:- Very low Strength and magic defense.
- She is dealt 50% more damage by fire users.
- She can easily be tricked because of her innocent and young mind.
Effects; Cooldown of 6 posts.