Name of Magic; Vermilion Smoke Art
Type/Subtype of Magic; Caster
Current Rank; X rank
Description; this magic is a genetic trait of its wielder. This magic operates similar to make magic but it does not need a specific hand motion to use the spells. It mainly uses smoke conjured from the ancestral blood in casters body. to make structures or to subdue opponents. It can only to kill if absolutely need because the spells would torment the enemy to the point where the caster would have mental scaring.
Information;
Strengths:
- Versatile in the field( Offense, Defense, and Utility)
-strong against Earth magic, Fire magic and Weapons
- Can evade at top speeds due to being partially smoke.
- has different densities for different tasks
Weaknesses:
-can be contained easily in smoke form
- Weak against water, other wind type magic’s and sky slayer magic.
- Friendly fire is a valid possibility
Traits;
- Vermilion Smoke Art: Smoke Step (+40 speed) Passive
-Vermilion Smoke Art: Smog Armor (+25 strength) passive
-Smoke Body, certain spells, melee and weapons do not work on caster because his body is made of smoke.
-Smoke sensory; caster uses this passively to detect people by using the carbon elements in the air around them.
Type/Subtype of Magic; Caster
Current Rank; X rank
Description; this magic is a genetic trait of its wielder. This magic operates similar to make magic but it does not need a specific hand motion to use the spells. It mainly uses smoke conjured from the ancestral blood in casters body. to make structures or to subdue opponents. It can only to kill if absolutely need because the spells would torment the enemy to the point where the caster would have mental scaring.
Information;
Strengths:
- Versatile in the field( Offense, Defense, and Utility)
-strong against Earth magic, Fire magic and Weapons
- Can evade at top speeds due to being partially smoke.
- has different densities for different tasks
Weaknesses:
-can be contained easily in smoke form
- Weak against water, other wind type magic’s and sky slayer magic.
- Friendly fire is a valid possibility
Traits;
- Vermilion Smoke Art: Smoke Step (+40 speed) Passive
-Vermilion Smoke Art: Smog Armor (+25 strength) passive
-Smoke Body, certain spells, melee and weapons do not work on caster because his body is made of smoke.
-Smoke sensory; caster uses this passively to detect people by using the carbon elements in the air around them.
- D-rank:
- Name of Spell; Vermilion Smoke Art
Type; Utility/Maker magic
Rank; D
Description; the caster turns his hands to smoke to create things and make tools.
Information;
Strengths:
-Versatile
-can be any size since the air is full of carbon
-can be any density
Weakness:
-Water can stop its effect
-Strong enough Defense can block it
- Smoke has to be connected to body
Effects; cooldown: 2 posts
Duration: until called off by caster
Range: short range
Name of Spell; Vermilion Smoke Art: Smog Seal
Type; Curse
Rank; D
Description; This is a weak curse placed by the caster can burn the insides of the over time but does not kill
Information;
Strengths:
-Can quickly end a battle
-makes people easy to apprehend
-changes pace of battle
Weaknesses:
-Can be countered since the user has to touch the enemy
-if the enemy can liquefy or change its form the spell will break
-water users can purify it from their body
Effects;
Cooldown: 3 turns
Duration: until the caster calls it off or is broken by the enemy
Range: point blank
Name of Spell; Vermilion Smoke Art: Serpent of Soot
Type; Offensive
Rank; D
Description; Caster creates a serpent of smoke and soot to attack opponent or to grasp things out of reach
Information;
Strengths:
-Can be any size
-can break through basic defenses
-can also be used to grasp things
Weaknesses:
- can be countered easily since there is only one
-Weak to water
-in effective in the rain
Effects;
Cooldown: 2
Duration: until hits target or until user calls it off if used for grasping.
Range: mid range
Name of Spell; Vermilion Smoke Art: Exhaust Fan
Type; Defense
Rank; D
Description; caster blows smoke out of mouth at rapid speeds slowing down attacks attacks
Information;
strengths:
- Can blow people a few feet away
- can blow away basic thrown projectiles
- can be used as smoke signal
Weaknesses:
- water attacks
- more powerful attacks
- makes user vulnerable to tag team attacks
Effects;
Duration: 1 turn
Cooldown: 2 turns
Range: close range
- C-rank :
- Name of Spell; Vermilion Smoke Art: Ancestral Smoke
Type; Offense/AOE and defensive
Rank; C
Description; The caster places his hands on the ground and creates a circle of smoke surrounding them. after the smoke covers them its like a shell that has a mind of its own and attacks things around the caster with tentacles made of smoke.
Information;
Strength:
- caster can walk while using it
- attacks things effectively around the caster
- provides a well made defense
weaknesses:
- Water
- Friendly fire
- attacks from tentacles are slow and dodge able
Effects;
duration: 5 turns
cooldown: 4 turns
range: mid range per tentacle
Name of Spell; Vermilion Smoke Art: Smoke Support Ball
Type; Support/ Defense/multitarget
Rank;C
Description;caster conjures a ball of smoke then throws it at friendly mages, as it hits a spot near the firendly mage the ball expands and creates a defensive sphere all the way around the friendly mage/mages
Information;
strengths:
- can use multiple at one time
- can be thrown at long distances
- impervious to most elements
Weaknesses:
- can be broken by higher ranked spells
- mages inside cannot leave until its called off or they will be hurt
- caster cannot enter either making the mages inside vulnerable
Effects;
Duration:4 posts
range: mid range
cooldown: 3 posts
Name of Spell; Vermilion Smoke Art: Hellish Smoke Trap
Type; Offense/Sustained
Rank; C
Description; Caster forms a orb in his hand much like the one in Smoke Support Ball and throws it at an enemy, this sphere will smoke out the enemy and cause him to submit from lack of breathable air. in serious situations it can be used to cause burns.
Information;
Strengths:
- no possible way of friendly fire
- good for apprehension
- suitable for any sized beast
Weaknesses:
- Enemies can hold their breath
- water users can just water body out of the spell
- Earth users can break the spell by incasing themselves in rocks.
Effects;
Duration: until enemy submits
range: long range
cooldown: 3 posts
- B-rank:
Name of Spell; Vermilion Smoke Art: Smoking Fist
Type; Melee/offense/multitarget
Rank; B
Description; Caster gains +15 speed as hand turns into a spearlike smoke make and a smoke screen disperses clouding vision and opening attacks for the caster, can injure or kill if needed. can be used more than once.
Information;
Strengths:
- Can pierce threw weak defense
- can hit multiple targets
- very quick
Weaknesses:
- someone whos eyes are faster than the attack
- AOE spells
- large sized blast attacks
Effects;
duration: until called off
Range: point blank
cooldown: 4 posts
Name of Spell; Vermilion Smoke Art: Supreme Smoke Spike Forest
Type; Offense
Rank; B
Description; Caster uses smoke make magic to launch enemy in the air and uses smoke make again to create rows of spikes for the enemy to land on without killing the enemy.
Information;
Strengths:
- does a lot of damage if effective
- sets up for other spells
- can cripple an opponent for capture
Weaknesses:
- the air time gives time to counter
- easily counter able
- leaves caster vulnerable to other attacks
Effects;
Duration: 2 posts
range: spikes reach out at sniper range each forest
cooldown: 5 posts
Name of Spell; Vermilion Ancient Smoke Art: Smoke Tattered Fairy
Type; Buff/Offense
Rank; B
Description; Caster surrounds self with smoke and forms wings and coats a single arm with a claw made of smoke. wings give +25 speed claw gives +15 strength armor coat gives +10 resistance.
Information;
strengths:
- incredibly fast
- can take damage for allies
- can keep up with a fairy's size growth
Weaknesses:
- Water magic
- AOE spells
- someone with equal speed
Effects;
- duration: 7 posts
- Range: point blank
-cooldown: 4 posts
- A-rank:
- Name of Spell; Vermilion Ancient Smoke Art: Exhaust Stream
Type; Offense/Multi Target
Rank; A
Description; The caster dashes upwards clapping his hands together and sucking in air, at the peak capacity of his lungs the caster releases all of the smoke in his body to create a burning hot blast of smoke big enough to leave a crater in the ground and leaving a smoke screen behind.
Information;
Strengths:
- can hit more than one target
- Quick Blast
- Mass damage
Weaknesses:
- Takes a toll on users body
- friendly fire
- Defense spells
Effects;
Duration: 1 post for initial blast 3 posts for smoke screen
Range: sniper range
Cooldown: 5 posts
Name of Spell; Vermilion Smoke Art: Smoke Weaving
Type; Offense/Defense/Utility
Rank; A
Description; Caster uses smoke make magic to grapple onto opponent with a hand shaped smoke form. used for slamming opponents, throwing opponents, capturing opponents, and or blocking incoming attacks. the hand can also change forms into whatever the user desires (to some extent).
Information;
Strengths:
- Versatility
- works well against fire, earth and other wind mages
- Blocks damage if needed
Weaknesses:
- Water mages
- Collateral damage
- short range
Effects;
Range: Short range
Duration: until caster stops
cooldown: 2 posts
- S-rank and Signatures:
Name of Spell; Vermilion Ancient Smoke Art: Smoking Tempest Tunnel
Type; Defense
Rank; S
Description; Caster creates a tornado of smoke surrounding him burning anyone who tries to get in. can also be manipulated while inside
Information;
Strengths:
- Very Aggressive
- can move with the user
- Can manipulate smoke on the inside and outside of the tornado
Weaknesses:
- Can come in from the top
- can dig under
- water mages
Effects;
duration: 10 posts
Range: short range
Cooldown: 5 posts
Name of Spell; Vermilion Secret Art: Fairy Smoldering Exhaust
Type; Offense
Rank; S
Description; The caster can only use this in serious situations because of its severity. the caster shoots several streams of smoke at opponent forcing the smoke into the nostrils and lungs of the enemy severely harming the enemy and burning its insides ending the fight almost instantly.
Information;
Strengths:
- incredibly powerful
- quick to end fights
- used to apprehend stronger targets
Weaknesses:
- variety of outcomes including Death of the enemy which is unwanted
- S-ranked defense skills which fully block the body
- the range is horrid
Effects;
Duration: 1 turn hit or miss
Range: Close range
Cooldown: 4 posts
Name of Spell; Vermilion Secret Art: Smokescreen [Signature]
Type; Offense
Rank; S
Description; Caster releases smoke from body and forms into the smoke screen being able to strike at will by solidifying body parts to attack.
Information;
Strengths:
- Evasive
- can also be used just to escape
- multi target
Weaknesses:
- wind magic
- smoke screen cannot move
- cannot be used at higher altitudes
Effects;
duration: 4 turns
Cooldown:4 turns
range: smoke cloud reaches out at long range
Name of Spell; Vermilion Secret Art: Smoking Shard Cloud [signature]
Type; AOE/Offense
Rank; S
Description; A cloud forms over head of the caster and begins dropping baseball sized smoke pellets down at opponents on the ground disabling them.
Information;
strengths:
- AOE
- multi-target
- effective in open space
Weaknesses:
- water mages
- friendly fire
- closed areas
Effects;
Duration: 5 posts
Range: cloud is 50 ft wide
Cooldown: 6 posts