Name of Magic; Plant Magic
Type/Subtype of Magic; Caster Type
Current Rank; [D] [Attempting to apply for MC position]
Description; It is a Magic which allows the caster to create and/or control rapid-growing plants to battle. These plants are grown with various properties unlike regular ones. They have enhanced abilities that can be used in various ways during combat. As plants are a main element in this Magic, the caster can summon anything, from vegetables to large carnivorous creatures and can even utilize it as a shield to protect their self from assault.
Information;
Strengths
*Versatile in terms of use, capable of supplementary, Offensive and Defensive and First Aid abilities
*Strong against Earth magic [Plant magic acts as though 1 rank stronger when used against spells of this element.]
*Strong against Water Magics [Plant magic acts as though 1 rank stronger when used against spells of this element.]
Weaknesses
*Weak against Fire magic [Plant magic spells are weakened by 1 rank against spells of this element]
*Weak against Ice based magics [Plant magic spells are weakened by 1 rank against spells of this element]
*Several AOE spells are incorporated in this magic, this can effect allies as well as enemies.
Traits;
*The user of this magic is familiar with all form of plant life and their capabilities.
*The user of this magic can create plants with no magical cost to carry out tasks. [vines to grab things, make seats of plants, instantly grow vegetables etc] Though this has NO BATTLE/PVP CAPABILITIES AND CAN NOT BE USED WHEN IN BATTLE.
*Due to being around their own magic which can create toxins and poison, the user has a high level of immunity to most toxins/poisons. If the user has an endurance higher than the spell used, they are not effected by poison/toxin based spells. If the spell is between 1-30 points higher than the plant mages endurance toxins/poison based effects are pushed back for two posts. If any higher the spell works as normal.
- Spy Flower:
Name of Spell; Spy Flower
Type; Supplementary
Rank; D
Description; The user creates a single plant that can travel through the root systems of the earth, this plant has a small eyeball within the centre and can be moved around with the will of the user. Whatever the plant see's, the user is also then capable of witnessing.
Information;
Strength's
*Supplementary use.
*Allows the user to spy on people without them noticing
*Can be used at a vast range.
Weaknesses
*No Offensive capabilities[/color]
*No Defensive capabilties
*Can not transmit sound, thus only able to see targets.
Effects:
Range: 915 meters- Flower Appearance:
- Trap Shot:
Name of Spell; Fly Trap Shot
Type; Offensive
Rank; D
Description; The user creates five venus fly trap plants, these fly trap plants then release up to four seeds each. These seeds fly towards a target rapidly aiming to strike them, the seeds are explosive and explode on contact creating an explosion of 1 meter in diameter per seed.
Information;
Effects;
Range: 20 meters
Strength's
*Numerical advantage
*Decent offensive range
*can be created up to 10 meters from the mage.
Weaknesses
*Fire Magic can easily halt the seeds[/color]
*Ice magic can easily halt the seeds
*Seeds can be negated completely if the fly traps are destroyed before they can be released.
Effects:
Range: 30 meters in total- Flowers Appearance:
- Flytrap:
Name of Spell; Flytrap
Type; Supp/defensive
Rank; D
Description; The first variation of the Fly trap spell. This form does not have teeth and has no offensive capabilities. This purple fly trap is created open and seems like a harmless flower, upon stepping on it, it clamps shut. It has vast defensive properties from the inside and outside thus creating an effective cage that can then walk around using its roots as legs. It requires a spell with 30 more offensive points than the users defensive points to break. IT is incredibly cramped though the size can be manipulated to fit any sized target. It can be summoned within a twenty meter range
Information;
Strength's
*Great defensive/capturing capabilities.
*Can be created within a twenty meter range of the user.
*Looks like an ordinary flower when open.
Weaknesses
*Fire Magic can easily burn the flower as long as the magic power of the opponent is within reason [50 points lower than the users spell power at maximum for fire magic to be effective][/color]
*Ice magic can easily freeze the flower 50 points lower than the users spell power at maximum for Ice magic to be effective]
*No offensive capabilties..
Effects;
Range 20 meter range to accommodate size of the target- Flower appearance:
- Twisted Thorns:
Name of Spell; Twisted Thorns
Type; Offensive
Rank; D
Description; The user can create up to five thorns either within their hand to be used as a melee weapon OR upon any plant surface, whether from the inside, or the outside of any plant. These thorns are 20 inches long and 4 inches wide. If the endurance of a target is lower than the power of the users spell these thorns can pierce bone. If the endurance is lower but within reason, skin and muscle can be pierced. IF the target has advanced endurance compared to the users spell power, then this spell won't even pierce the skin.
Information;
Strength's
*Offensive and versatile use
*Can be created within a twenty meter range of the user.
*Can be created on or within any plant [whether created by magic or not]
Weaknesses
*Fire Magic can easily burn the thorns[/color]
*Ice magic can easily freeze the thorns/size]
*In terms of the melee usage, they are easily dodged unless the wielder has skill with melee abilities.
Effects;
Range 20 meter range [size of the flower changes to accommodate size of the target
Effects;
Range Can be created up to 20 meters from the user.